Human Hair Shader: The same realistic Human Hair Shading technology found in feature films is now yours for use with LAMH assets in DAZ Studio.Interactive Viewport: LAMH's Creation/Edit Viewport will automatically reflect changes in the DAZ Studio scene without user intervention.Interactive Sync: LAMH Asset's guides will automatically follow the movement, poses, and morphs of the figure in the DAZStudio Viewport.The last pose and camera position used is maintained to allow for easy manipulation. Switch Figures in the Editor: Switch to any item in the scene for furring without exiting.Multi-Figure: Apply LAMH assets to several Figures/Props in a scene.Even changing a Genesis figure from Michael to Victoria can be accomplished without intervention by the main interface. There is no need to enter the editor just because the position, pose, or morphs changed. Operate on Items Directly in the Scene: Add LAMH assets to Figures/Props just like adding Clothes, Textures, or Shaders.Load Presets and quickly change settings in the scene without opening the full editor. DAZ Studio Interface Connection: The same pane that has been available in the FREE Look at my Hair Player is now available in the Full Plugin.OBJ format for loading into the package of your choice. For maximum compatibility, LAMH provides the option to write the FiberHairs to.with advantages – price, ease of use, and unparalleled support. ![]() LAMH FiberHairs are similar in output to the features in other $600.00+ packages.FiberHairs are useful for rendering in LuxRender via Reality or Luxus via DAZ Studio, or for writing out to DAZ Studio for export with a scene that is intended for rendering in another external package.LAMH will include the UV.s and custom textures with the FiberHairs, providing a complete asset to be used with external packages.This new feature allows the user to apply compression to the fibers to control the size of the exported hairs.FIBERHAIR: LAMH will now create optimized FiberHair for rendering in Poser, Vue, Maya, LuxRender, Octane Standalone, and other external packages.Custom density map assignment optimized.Density maps should no longer crash the plugin upon save.This will allow for better control since the user will not have to search through the full list guessing which are used. The Material Dialog has been changed to only show those surfaces that are actually used.I am also available to provide the best technical support I can as well as useful tips and tricks. More detailed information is available in the manual available from the ReadMe page. New presets will be added to the existing library, providing you with an excellent from whic to kick start your furry creations collection. obj files or you can even use instancing and replace hair with any object of your choice.ĭon't forget to bookmark and visit the Look at my Hair blog at regularly. ![]() ![]() Once you are satisfied with the result of your creation, the plugin allows you to export the hair as RenderMan curves, a collection of. The material setup window is used to apply one of the available human hair color presets, specify your own colors, or apply model texture maps that will be used to gather additional hair colors. Look at my Hair includes density maps which are extremely useful by allowing you to paint directly on the model in 3D and define the hair density for each surface. The possibilities are endless and limited only by your creativity and imagination. In addition to styling there is also a wide range of deformers available that allow you to shape the hair and quickly define a basic model that you can further refine by applying frizz effects, random roots and lengths, and much, much more. Once you have loaded a model you can define follicle areas, grow the hair and style it as a real barber would do by combing, cutting and even scaling the hair. The workflow is easy and straightforward thanks to the user-friendly interface. Look at my Hair is a revolutionary plugin designed for DAZ Studio 4.5 that allows you to apply fur and hair to virtually any object or model. NOW UPDATED TO VERSION 1.6! See Feature List for new features.Īfter buying the 1.6 Store version, please come and join the All Customer Beta Program at:
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